Every ban comes with its evidence
See exactly what triggered a ban, when, and what the server saw, before you decide whether it stands.
- Player
- Kai_R · #82
- Detection
- Godmode (3 of 3 checks)
- When
- 29 Oct, 14:47
Features
Catching cheaters is half the job. The other half is reviewing bans, handling appeals and keeping your staff in the loop. SentryAC does both.
Example data · open the full demo
Built around what server staff spend their time on: checking bans, answering appeals and keeping an eye on the server.
See exactly what triggered a ban, when, and what the server saw, before you decide whether it stands.
Bans, kicks and warnings land in the channels you choose, with a link back to the full log.
Players appeal with their ban ID. You review it next to the evidence.
Decide who can view logs, ban players or change settings.
Edit the config and reload it without restarting the server.
Checks are spread out so they don't stack up on a busy tick. Here's how it sits next to the rest of a typical server in resmon.
New versions show up in your dashboard. Your config is never overwritten, and new options fall back to safe defaults.
kept config.lua · kept bans · kept webhooks
Matched on licence, Discord and FiveM IDs, so a new account isn't a way back in.
Run a main and a dev server under the same dashboard and team.
Turn checks off for one player for a while during admin events or scenes.
Download logs and bans as CSV whenever you need them.
Kick and ban messages can be translated through the locale files.
Runs alongside ESX, QBCore or a standalone setup.
Ban, flag and listen for detections from your own scripts. See the docs.
Ask in Discord and talk to someone who knows FiveM.